Bringing gaming to the disabled
Ironically, it was located in one of the least-accessible areas of the Games for Health conference held a few months ago in Boston.
Up a set of stairs and around a corner from the large conference halls and breakout rooms was the AbleGamers Accessibility Arcade.
Here, many in the gaming community got a chance to see _ and to experience _ what gaming is like for those with disabilities. As a game journalist, I can't think how many times I've trashed on a game's controller scheme for being illogical, unintuitive or just plain bad. But as lousy as those controller setups were, they were at least playable.
To a huge number of gamers and would-be gamers, though, even the most sensible and well-laid-out controller scheme is unplayable. For them, accessibility and interface issues make gaming at best an incomplete experience and at worst a total impossibility.